THE DUSKLIGHT KEEPERS
Welcome to Dusk Keep
A light burns above the wall. Most grown-ups cannot see when it begins to fail.
Boo, Jax and Leo can.
The Dusklight Keepers is a fantasy adventure series for ages 7–11 about three siblings chosen to protect a fading magical light — and the strange, forgotten things waiting beyond it.
THE WORLD
What is a Dusklight?
A Dusklight is more than a lamp.
It is one of the lights that helps hold certain connections in place — between people, names, places and the things that should be remembered.
When a Dusklight begins to fail, the world does not immediately fall apart.
It starts smaller than that.
A name slips.
A path feels wrong.
Something familiar becomes difficult to remember.
And most grown-ups explain it away.
For longer than anyone properly remembers, Dusk Keep has stood behind its wall.
Inside are homes, streets, old stories and a light everybody assumes will always be there.
Beyond the wall are the Night-wilds.
Things cross sometimes.
Not everything beyond the wall is a monster.
Not everything inside it is safe.
Look before you leap.
Ask before you fight.
But keep the wall — whatever it costs.
Dusk Keep
THE KEEPERS
Three names. Three very different Keepers.
Dusk Keep did not choose three children who were alike. It chose three who notice different things.
Olwen ‘Boo’
She looks before everyone else has realised there is something to see.
Observant, thoughtful and often the first to notice when something does not quite fit.
Jarek ‘Jax’
He would rather do something than stand around discussing whether it needs doing.
Bold, practical and usually moving before the plan has entirely caught up with him.
Leofric ‘Leo’
He listens to things other people have already decided are not worth hearing.
Quiet, curious and often better at understanding strange creatures than anyone expects.

Together, they are the new Keepers of Dusk Keep.
The Night-wilds
BEYOND THE WALL
Beyond Dusk Keep lies a place shaped by things that have been remembered, imagined and sometimes forgotten.
The Night-wilds do not behave like an ordinary landscape.
Paths shift. Strange creatures appear. Things can become heavier, stranger or harder to hold onto depending on the stories and memories attached to them.
And one Keeper rule matters more than most:
Looking frightening and being dangerous are not the same thing.
Duskwhale
FROM THE BESTIARY
Huge, ancient-looking and almost impossible to ignore.
Duskwhales move through the Night-wilds with the scale of something that should be terrifying.
That does not mean they are.

START THE STORY
Begin with The Light That Went Thin
The first Dusklight Keepers adventure begins on the night the light above Dusk Keep starts to fail.
Boo, Jax and Leo have been called. The wall is changing. And something beyond it has been forgotten.
Publishing 29th October 2026 · Ages 7–11

Isaac J Burns · Fantasy & Speculative Fiction
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